Track Information
The track has 2 straights: the main one being 160 metres long, the back straight is 96 metres long. It has a dual 40 kart starting grid, allowing for 80 karts to assemble at once. It also features a dedicated breakdown lane
Directions: Corner of Cameron Park Drive & George Booth Drive

Video of a lap around Newcastle kart track
Track Guide courtesy of the NKRC
As with the majority of racetracks, The longest straight at Cameron Park Raceway is the main straight. Right at the end of this straight you will therefore hit you maximum speed/rpm. At the end of this straight is one of the easiest places to pass.
Going into the first corner, the track kinks slightly to the right which is a good braking marker and allows you to setup the kart’s weight transfer for the long, left handed turn 1 and turn 2 section.
Another good place to pass is on the entry to Turn 3. Although it is a very tight corner, it seems to go by very quickly due to the contrast between the long turn 1 and 2 section. This is also a corner that commonly has its braking point missed, which leads to the driver running wide and loosing alot of time
The “Flip-Flop” section is, along with turn 12, the slowest part on the track . You can use alot of kerb in the right handed turn 4, but dont touch the kerb on turn 5. This kerb is commonly referred to as the “Ski Jump” as that is the effect that is has on a kart that clips it. On the exit of Turn 5 try not to run over the exit kerb too much too, as it’s one of the most common places to throw a chain. Of all the places to throw a chain, you do not want to throw it here. This corner is on the other side of the track to the pits, which ensures a long walk back to get your kart trolley
You run down to turn 6, which is another good passing opportunity although you have to be very decisive, otherwise you will end up causing a crash. It is common for the kart to bog-down as you start to exit the corner if your kart is setup incorrectly.
There are a few inconsistencies in the track surface as you enter Turn 7. Turn 7 is compromised due to its proximity to turn 8, which is the turn leading onto the back straight and is crucial for a compeditive laptime. At the end of the straight you will reach your second fastest top speed.
Turn 9 and 10 are not for the faint of heart. They are the fastest corners on the track, and you can carry close to top speed through them.
Turn 11 is a double apex left hander, and right on the first apex occasionally there will be a puddle of water from an underground spring which you have to be careful to avoid. The second apex is much like Turn 2 where you are fighting with the Bridgestones to get the power down to shoot you up to Turn 12.
As you head into Turn 12 there is a little bump, which you have to be aware of as you may be able to pitch the kart into a slide if you are turning and braking at the same time as you hit the bump. Turn 12, as mentioned previously, is the slowest turn on the track where you will brake all the way down. You will take an early apex which will let you build up lots of speed at the exit to head down to the last corner.
Turn 13, although it looks on a map like another double apex corner, it actually isn’t. You stay wide through the first section and gradually get tighter and tighter until you are able to steer through the second part of the turn.
Exiting Turn 13 you now head down to the start finish line to complete another lap
Accomodation
None listed at this stage
Spares and Kart Shops
Kartworks
2/41A Munibung Road
Cardiff, NSW 2285
Open 8:30 till 5:00pm Mon-Fri
8:30 to 12:00 noon Sat
ph. 02 4956 8839, mob. 0407106698
Weather
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Popularity: 28% [?]
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